Zackeroth (Necrons)

Zackeroth is a Necron Overlord who’s efforts on Zeoturn combat that of Commander No’Va and the No’Naga Sept.

Backround
When Zackeroth first woke from the great sleep, like many others, he did not have his original mental stability. Because of this his forced his cryptek Un’Arch to modify him to go faster then the standard Necrons. Later on when he left his tomb he found that his world was filled with a lesser race called Tau. His planet also had other buildings from other lesser races that had left behind before dying off. Zackeroth would soon go to Scald Canyon where he will meet the leader of this lesser race Commander No’Va.

Statistics
Zackeroth is a single model equipped with a staff of light and a Resurrection Orb. Only one of this model can be in your army.

Zackeroth can replace the Resurrection Orb for an extra artifact

Abilities

Sprinter: When this model advances or charges add 10 to the dice roll.

Relentless: This model and one friendly Zilker Dynasty unit within 6” of this model can Charge the same turn it advances.

Master persuader: Once per shooting phase you can target 1 unit within 30” of this model. On a 4+ take control of that unit until the end of the shooting phase. Zackeroth must have line of sight to activate this.

With haste: If this model is your warlord all Friendly Zilker Dynasty Infantry gains 5” to their movement.

We Fight as One: When Zackeroth charges all friendly Zilker units within 10” of this model can automatically pass a charge against the same target Zackeroth is charging.

My will be done

Resurrection orb

Living metal

Phase shifter

KeyWords: Necrons, Overlord, Zackeroth, Zilker Dynasty, Character